الثلاثاء، 5 أكتوبر 2010

FIFA Soccer Games For XBox And Playstation - The Improvements From Game-To-Game

Electronic Arts has always had an ace up its sleeve with their FIFA license. From 1993, they gained the FIFA license to published and develop FIFA-based games. Up until the present, they still maintain this license and have grown the franchise to be one of the biggest football games in existence. It has seen phenomenal improvements since its first iteration and the player base has grown substantially. While there are other competitors in the field, the FIFA license gives them a leg-up over them and provides their FIFA soccer games for XBox and Playstation a much higher success rate due to success and credibility.

 

2006

 

FIFA 07 was released in September 2006 and marked the beginning of the next generation FIFA games. Available on the XBox 360, it focuses on refinement, rather than growth. The available teams have been reduced to the four European leagues, plus other national teams. To improve immersion, the atmosphere has also been improved with the crowd's ability to react to events throughout the game with small pockets of away support cheering in certain parts of the stadium or the home crowd being local to the region.

 

2007 - FIFA 08

 

'Be a Pro Mode' has been improved since the previous games as it now allows the user to play a single player, rather than having the ability to swap between any of the team. Additionally, the multiplayer aspects of the game have been improved, such as allowing online cooperative play and interactive leagues between players. This means players can choose a league and team to play against a real opponent and also includes trick moves, a bonus over previous iterations of this mode. FIFA 08 also saw an overall decrease in speed throughout the game.

 

FIFA 09

 

While each FIFA game sees improvements per release of the game, FIFA 09 supposedly included 250 changes. While not exhaustive, here are some of the largest changes. The user's players now exhibit more responsiveness in many situations, such as when in control of the ball and when two players collide. The entire collision system has been thoroughly redesigned so that during the collision, the players' speed, weight and power will have an effect who comes out best in that particular confrontation. Furthering this responsiveness, the goalkeeper has also been improved to recover faster, position himself better and react more intelligently.

 

Following even this large assortment of changes, there are further improvements to the weather and time. While in Manager mode, there are no weather effects, but Kick-Off mode allows for rain and snow matches. Dependent on the stadium, matches can be played during the day, dusk or night.

 

2009

 

The latest game to be released, it has less improvements than the previous game, but perhaps more important for some. The Manager mode has been overhauled in many ways. It now shows news about other users' Manager Mode events and an Assistant Manager can be used to look after some of the game's other features, such as the team line up. The Auto-Resolve matches are now based on each team's strength, rather than random, as it was suggested in the past. The football players now improve based on ingame performance rather than the previous manual improvements.

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